
The new characters available at the start include: The stars earned from Daily Quests can be spent on base customizations and other unlockables. Only having to take on the Quests you want is a serious improvement. These essentially replace the character-based Challenges of the first game. On it, a selection of optional objectives (such as getting kills with a certain weapon or fighting a specific boss) appear, that change fortnightly - I mean daily. But at least they give us something to do when friends aren't around.Īs for Daily Quests, you can pick them up from the Job Board. The one major downside of the Solo Quests is that they are strictly one-player, lacking split-screen or online co-op support.

With a little more structure and some voice acting, these quests could've become a full-blown campaign. All told, players will get several hours of enjoyment out of the Solo Quests. After completing all of the quest-giver's levels, specialized quests open up for each of Garden Warfare 2's new character classes.Īn ultimate quest area centers around a final boss for that side, after which a special reward is unlocked. These take a few minutes each, have a fair share of variety, and can be replayed at will.
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You'll visit the current side's quest-giver and accept a series of quests – single-player levels. Within each base, players can access two distinct types of quests: Solo, and Daily.Īlthough the Solo Quests haven't been pitched as a campaign, they make up a surprisingly large chunk of content. The Backyard Battleground supports split-screen and online multiplayer, as well. Players can leave the base at any moment to participate in this conflict, complete side quests, or explore and hunt for secrets. Between the two bases, AI-controlled plants and zombies wage an unending battle for control of the neighborhood. The Backyard Battleground also brings the Plants vs.

It can be a little confusing at first, but the hub world setup certainly gives the game a larger scope. is you have to learn where everything is in both the Plant and Zombie bases. The downside to navigating a world to choose modes, customize characters, etc. To start a game of Garden Ops, for instance, you'll approach the Flying RV and activate it. These bases are home to various interactive structures that replace the menus of the original game.

You can also switch to the Zombie side (led by Doctor Zomboss) at will. You'll begin within the walls of the Plants' base, run by the nonsensical but virtuous inventor Crazy Dave. After completing the tutorial level, players emerge in the Backyard Battleground, Garden Warfare 2's all-new hub world.
